AI Insights · Timothy · June 2024
Top 5 Free to Play Games on Android in Kenya Q2 2024
In Q2 2024, the top free-to-play games on the Android platform in Kenya showcased diverse performance metrics, with notable trends in weekly downloads, revenue, and active users.
In Q2 2024, the top free-to-play games on the Android platform in Kenya showcased diverse performance metrics, with notable trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.
eFootball™ 2024 from KONAMI experienced fluctuations in its weekly downloads, peaking at 6.5K in early May and stabilizing around 4.1K to 5K towards the end of the quarter. The game's weekly revenue ranged between $3.0K and $3.8K, with a peak in late April. Active users varied slightly, starting at 204K in early April and ending at approximately 196K in late June.
Candy Crush Saga from King saw its weekly downloads surge to 10.2K in early May, followed by a dip and a resurgence to 9.6K by the end of June. Revenue for the game hovered between $1.9K and $2.8K, with a slight decline towards the quarter's end. Active users remained relatively stable, increasing from 158K in early April to around 170K by late June.
Roblox by Roblox Corporation demonstrated a consistent performance with weekly downloads peaking at 11.3K mid-April and again at 11.3K in late June. Revenue saw a notable increase towards the end of the quarter, reaching $2.2K in late June. Active users showed a steady rise, starting at 129K in early April and growing to 144K by the end of June.
PUBG MOBILE from Level Infinite had varying weekly downloads, peaking at 10.1K in early April and declining to around 4.5K by late June. Revenue trends showed a gradual decline, with weekly earnings between $0.7K and $1.5K. Active users fluctuated but ended on a high note, increasing from 267K in early April to 283K by late June.
Royal Match by Dream Games, Ltd. exhibited significant growth in weekly downloads, peaking at 14.4K in late April and reaching 11.7K by the end of June. The game's revenue remained relatively stable, ranging from $0.8K to $1.2K. Active users also grew, starting at 12.9K in early April and reaching 21.8K by late June.
For more detailed insights and data, visit Sensor Tower.